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Underworld Guides

#1
Most of you have probably seen all this info before but maybe one or two of you can learn something from it.

Spiker guide courtesy of Skeet


skeet Wrote:As a disclaimer, I'm first off sure I used the word comprehensive completely wrong, but it makes me sound way smarter in my head so it stays. Secondly, while I am not the best spiker in this game and not all knowing, I'm pretty good if I can tip my own hat so the things I do and am about to share are step by step what I would do in any run from pug to record. Enjoy

Lets start with the build. Personally I always run the following bar but will explain a few variations I've come to notice along the way.

<div id="gws_template1207405860" style="display: none;"><input id="gws_template_input1207405860" style="font-family: courier;"type="text" value="{template_bbcode}" size="{template_size}"readonly/> <imgsrc="http://illiweb.com/fa/gw/img_interface/cross.gif" style="vertical-align: top;"onclick="document.getElementById('gws_template1207405860').style.display = 'none';"></div><div id="gw_hidden_1207405860" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent" cellpadding="0" cellspacing="0"><tr><td class="build_name">Mesmer / Ranger</td></tr><tr><td class="build_desc"><span class="attribute">6 Fast Casting[/size]<br/><span class="attribute">3 Illusion Magic[/size]<br/><span class="attribute">12 Domination Magic[/size]<br/><span class="attribute">8 Inspiration Magic[/size]<br/><span class="attribute">8 Beast Mastery[/size]<br/></td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><table cellpadding="0" style="height: auto;"><tr><td width="100px" style="text-align: center;"><img class="build_icon" src="http://illiweb.com/fa/gw/img_interface/Mesmer.gif?r=1" style="cursor: help"onmouseover="gws_show(this,'gw_hidden_1207405860',event);"/><img class="build_icon" src="http://illiweb.com/fa/gw/img_interface/Ranger.gif?r=1" style="cursor: help"onmouseover="gws_show(this,'gw_hidden_1207405860',event);"/></td><td rowspan="2"><table class="gwbuildbox" cellpadding="0" cellspacing="0"><tr><td></td><td><img src="http://illiweb.com/fa/gw/img_skills/813.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_1813600267',event);"/><div id="gw_hidden_1813600267" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent elite_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/813.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/Mesmer.gif"/><br/><span class="skill_camp">Factions[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Lyssa's Aura[/size]<ul class="skill_requirements">[*]<span class="skill_infos">15[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">1<span class="expert">(0.76)[/size][/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">5[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Elite Enchantment Spell. For <span class="variable">3..10[/size] seconds, whenever you are the target of an enemy Spell, you steal up to <span class="variable">1..7[/size] Energy from the caster. (Attrib: Inspiration Magic)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><img src="http://illiweb.com/fa/gw/img_skills/1335.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_890909542',event);"/><div id="gw_hidden_890909542" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/1335.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/Mesmer.gif"/><br/><span class="skill_camp">Nightfall[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Wastrel's Demise[/size]<ul class="skill_requirements">[*]<span class="skill_infos">8[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">1<span class="expert">(0.76)[/size][/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">5[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Spell. Target foe takes <span class="variable">5..30[/size] damage. If that foe is not casting a Spell, that foe takes an additional <span class="variable">3..7[/size] damage for each equipped Spell. (Attrib: Domination Magic)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><img src="http://illiweb.com/fa/gw/img_skills/50.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_101499451',event);"/><div id="gw_hidden_101499451" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/50.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/Mesmer.gif"/><br/><span class="skill_camp">Prophecies[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Wastrel's Worry[/size]<ul class="skill_requirements">[*]<span class="skill_infos">1[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">¼<span class="expert">(0.19)[/size][/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">5[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Hex Spell. After 3 seconds, target foe takes <span class="variable">8..64[/size] damage. Wastrel's Worry ends prematurely if that foe uses a skill. (Attrib: Domination Magic)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><img src="http://illiweb.com/fa/gw/img_skills/2102.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_773103369',event);"/><div id="gw_hidden_773103369" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/2102.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/Mesmer.gif"/><br/><span class="skill_camp">Nightfall[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Cry of Pain[/size]<ul class="skill_requirements">[*]<span class="skill_infos">15[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">¼<span class="expert">(0.19)[/size][/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take <span class="variable">40..100[/size] damage. (Attrib: Sunspear rank)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><img src="http://illiweb.com/fa/gw/img_skills/26.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_2124227959',event);"/><div id="gw_hidden_2124227959" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/26.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/Mesmer.gif"/><br/><span class="skill_camp">Core[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Empathy[/size]<ul class="skill_requirements">[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">2<span class="expert">(1.52)[/size][/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Hex Spell. For <span class="variable">5..15[/size] seconds, whenever target foe attacks, that foe takes <span class="variable">15..45[/size] damage. (Attrib: Domination Magic)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><img src="http://illiweb.com/fa/gw/img_skills/464.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_165701139',event);"/><div id="gw_hidden_165701139" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/464.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/Ranger.gif"/><br/><span class="skill_camp">Prophecies[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Edge of Extinction[/size]<ul class="skill_requirements">[*]<span class="skill_infos">60[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">5[/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">5[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Nature Ritual. Create a level <span class="variable">1..10[/size] Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals <span class="variable">14..50[/size] damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after <span class="variable">30..150[/size] seconds. (Attrib: Beast Mastery)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><img src="http://illiweb.com/fa/gw/img_skills/1054.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_513364815',event);"/><div id="gw_hidden_513364815" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/1054.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/Mesmer.gif"/><br/><span class="skill_camp">Factions[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Ancestor's Visage[/size]<ul class="skill_requirements">[*]<span class="skill_infos">20[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">1<span class="expert">(0.76)[/size][/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Enchantment Spell. For <span class="variable">4..10[/size] seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: Illusion Magic)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div><img src="http://illiweb.com/fa/gw/img_skills/2420.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_1601036951',event);"/><div id="gw_hidden_1601036951" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/2420.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/void2.gif"/><br/><span class="skill_camp">Eye of the North[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Ebon Escape[/size]<ul class="skill_requirements">[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">¼<span class="expert">(0.19)[/size][/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">5[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Spell. Shadow Step to target other ally. You and that other ally are healed for <span class="variable">40..90[/size] health. (Attrib: Ebon Vanguard rank)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div></td><td></td></tr></table></td></tr><tr><td width="100px" style='text-align: center; vertical-align: top;'><spanclass='build_lilname'>[/size]</td></tr></table>
This is the bar I constantly use in any group I join. I find it allows for maximum damage as well as utility where I need it. As for variations, I know Rich for one will sometimes drop <img src="http://illiweb.com/fa/gw/img_skills/2420.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_1909162233',event);"/><div id="gw_hidden_1909162233" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/2420.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/void2.gif"/><br/><span class="skill_camp">Eye of the North[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">Ebon Escape[/size]<ul class="skill_requirements">[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">¼[/size]<img src="http://illiweb.com/fa/gw/img_interface/cast.gif" class="skill_interface"/>[*]<span class="skill_infos">5[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Spell. Shadow Step to target other ally. You and that other ally are healed for <span class="variable">40..90[/size] health. (Attrib: Ebon Vanguard rank)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div> for <img src="http://illiweb.com/fa/gw/img_skills/2358.jpg" style="cursor: help; vertical-align: middle;"onmouseover="gws_show(this,'gw_hidden_927492168',event);"/><div id="gw_hidden_927492168" style="display: none;"><table class="gwborder" cellpadding="0" cellspacing="0"><tr><td class="gwborder_topleft"></td><td class="gwborder_top"></td><td class="gwborder_topright"></td></tr><tr><td class="gwborder_left"></td><td class="gwno_border"><table class="translucent normal_skill" cellpadding="0" cellspacing="0"><tr><td class="table_image" width="50px"><imgsrc="http://illiweb.com/fa/gw/img_skills/2358.jpg?r=1"/><br/><img style="margin-top: 4px;" src="http://illiweb.com/fa/gw/img_interface/void2.gif"/><br/><span class="skill_camp">Eye of the North[/size]<span class="skill_pve">
PvE only[/size]</td><td class="skill_text"><span class="skill_name">"You Move Like a Dwarf!"[/size]<ul class="skill_requirements">[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/rech.gif" class="skill_interface"/>[*]<span class="skill_infos">10[/size]<img src="http://illiweb.com/fa/gw/img_interface/ener.gif" class="skill_interface"/>[/list] <spanclass="skill_desc">Shout. Target foe is knocked down and takes <span class="variable">30..80[/size] damage. When that foe gets up, it is Crippled for <span class="variable">5..15[/size] seconds. (Attrib: Norn rank)[/size]</td></tr></table></td><td class="gwborder_right"></td></tr><tr><td class="gwborder_bottomleft"></td><td class="gwborder_bottom"></td><td class="gwborder_bottomright"></td></tr></table></div> when a pug decides to not bring it as well because in pugs there no sense in 1 person having EE and its ok to just walk around, but for guild setups you will always have it in your bar. The attribute splits are worked down to the exact breaking points of each skill with pcons for the maximum efficiency. For casual runs however that won't nearly be as big of a stressing point.

Next is my armor and weapon sets. I run 4 superior runes of Illusion, Domination (head piece, always), Fast cast and Inspiration. Rarely do I swap off of this armor set, but for people who are not 100% comfortable with this type of setup I would run Survivor with at least Domination and Inspiration runes as well as the highest vigor you can. Also running higher health takes far more pressure off of the Emo as you will get hexed with degen on each escort spike doing things the way I do and its just a nice thing to do for pug emos.

My weapon sets are very specific to the task at hand. For the opening spike, hallway pull and escort pulls I will always use a spear and offhand. The spear has a +20% enchant and a Let the Memory Live Again inscription. The offhand is simply a 20/20 domination offhand from the domination line. Once we hit vale I normally swap to my staff which is Insightful of Enchanting with a hale and hearty inscrip for maximum energy. I use this to kill the skeles behind the house and spike the graspings, as well as to swap up once my energy becomes a problem in the latter parts of the Wrathful spirits quest.

The Run

I made this part bold simply because 80% of people are going to skip over the other bullshit I typed and this is by far the most important part of the guide. I will do my best to incorporate every thought and motion I go through on a run to run basis as I walk you through it but I'm sure I will miss very minor points. Because of this, here are the most passive and important things I do throughout the entire run that are helpful to remember:

1. Dyings will pop up in very set locations. The first spike will always have 2-4 dyings but many of them will be taken care of by the T4. However, if you are done with the main spike and you notice red dots on your mini map that are still in the map but not moving, they are absolutely dyings. In vale, expect 1-2 dyings and deal with them accordingly.

2. When you are scanning the mini map for dyings (which I always do when I'm in an area I know one will pop up) it is important to remember that sometimes they will not immediately cast their rend. It is your job to basically ignore everything else and camp that dying as you run to wait for it to cast his rend.

3. For Cry of Pain to cause damage and degen, it must come along with a hex. HOWEVER it will interrupt without the hex conditional...remember this.

4. Nightmares will die after 1 worry, 1 demise and a CoP...Its important to make sure you have 1 wastrel on a dying you're camping at all times.

5. Bladed's require 3 seperate full applications of both wastrel's as well as an extra worry for good measure.

6. Graspings only require 3 worrys and 2 demises.

7. Always scan for nightmares in Vale, they pop at stupid times and they will always be the red dots popping by themselves and then lagging behind a big group. If you don't interrupt them, the run fails. They are your biggest threat.

Ok, now that those 7 golden rules are out in the open, I'll walk you all through the run as I see it.

Your first job upon entering the run is going to be scanning the location of the right side Aatxe's. If they seem close to the stairs, wait until they are pulled to drop your eoe. In a fast casual it would also be your task to take quest, but many pugs will pull skele so you'll be notified of your job prior to zoning in with the guild. Once the bladeds are moved you can place your EoE. I personally always place it on the tip of the light arrow coming off the right stairs, but thats extremely hard to explain via text so just know that your spirit range is 2 and a half times larger then your agro range (download a texmod with a spirit range overlay for your map its awesome).

After you lay your EoE you're up to the plate for your spike. I always wait until I see whoever is pulling the left side to HoS off the top bladed to cast my Aura, then target them and throw your visage immediately. After that you will always find a bladed aataxe and cast a worry, demise and immediately CoP. After this CoP you will save it for nightmares. You will then move to the next bladed, throw another worry and demise and then find your third bladed to worry, after that rotate either back to the first and reapply your wastrels or the spike will be dead if everyone is on point. You then move to the top stairs and cast empathy on the skeleton. You can Cry the skeleton if you have it available (remember the whole time you're running up you're either camping a dying or killing it) and then run to the corner where the hallway meets the wall and jam an EoE into the corner. By placing EoE there you will not have to recast another one on top of the stairs for escort (you can if you have time, most times you will.) Again, find the bladed, throw your 2 wastrels, move to another bladed for your worry, another bladed for your other 2 wastrels and they should die. If you're worried or just starting to get a feel, always find the forth and final bladed and lay 2 more wastrels. SAVE YOUR COP for the nightmares if they don't die. Most of our top end LTs will know to switch from the dryders once the ball is dead to nightmares, but if not get into the practice of saying your interrupt. Once the big group dies, tab off on the dryders with wastrels and the off empathy. If they are casting meteor shower do not interrupt it until the very last second so your wastrels has the full duration of damage.

You will then move on to the escort spikes. The LT will pull to the stairs and idle for a sec while the SoS comes in for the block. I will always cast my visage on the LT as he idles and then immediately swap to a bladed. Keep an eye on your Lyssa's though as it may drop and if it does you're down energy for 5-7 seconds. you will cast your 2 wastrels and target the next bladed. If you find yourself on a mindblade, immediately find the other bladed. You are absolutely useless on a mindblade. you can CoP as often as it recharges, if you bladed gets off a skill you just reapply on the one you're on. Things should die no later then 10 seconds after the beginning of the spike. The next spike you will place your EoE on the mid of the stairs, and rinse and repeat. Welcome to Vale.

Vale is the meat of the run, but also the tail end of it. The only real threat to the run overall is the LT dying because the main team was too slow with skeles. AGAIN, SCAN FOR NIGHTMARES. If one pops outside of pathing, you should always do the skele pull behind the house before fucking with them. You will always push house. What that means is basically beeline for the house that naturally comes into your path (odds are someone on the team knows so follow them.) Empathy on a skele, tab off to the next, wastrel a few times then empathy. Rinse and repeat. Pop out and kill a dying of its alive, lay your eoe on the other side of the rock and visage LT. Remember the grasping kill order from above. Tab over to the terrorwebs and kill those. If you see one is going to cast lava font and the SoS calls PI, run immediately to it for the extra PI damage. The reaper is now popped.

Vale:

Vale is very simple but theres many ways to approach it. I will only explain the record/fast casual tactics because its what I do most often and once you're use to those any variation will be no problem.

You and the SoS will start on the top group. You will see the keep looking thing on the hill where the SoS will cast his spirits to body block the top spawn. All you have to do is cast wastrel's worry and the occasional CoP. Once you're done up top, you will hop down and start on the reaper group. What Atreyu and I love to do is pull the 3 onto the rock into a spirit block and rock the shit out of them...rinse and repeat.

Next is garden, lay an EoE behind the house and let the SoS do the pulls. After garden is done just kill derps and you're done.


That ladies and gentlemen is the spiker, I'm sure I've missed details that other people will fill in but I am absolutely more then happy to answer any questions you guys will have for me.

<iframe width="420" height="315" src="http://www.youtube.com/embed/EJJ2MPr8fJI" frameborder="0" allowfullscreen></iframe>

Enjoy.

T3 Guide courtesy of Pallo


Pallo Wrote:I do not suggest using these tactics on casual runs since plains is never 100% succesfull. first go try this with ur friend and pop resto with heroes, dont even go mess up pug runs trying something new

http://youtu.be/980G3h5GhKI

First of all ill make a list of things u are going to need:

Pcons: Candy corn, Candy apple, Cupcake, Golden egg, Ghastly stones( for backside) Powerstone (incase rupted at 4h)
(optional): War supplies ( really suggest these for new people on this area)
Slice of pumpkin pie ( max attack speed very usefull on 4h and killing collector at pits)
Lunars ( smaller chance on getting rupted on 4h )
Rainbows ( when going for speed and u happen to get crippled on mnts)

Equipment:
Q5-6 vamp daggers
Vamp scythe
and normal shield/20% ench weapon sets

Path to pits:

All spots where u need to hos are on that vid and few have slightly changed since hos update

Pits:

Now the pumpkin pie slice is very usefull, it allows u to kill collector alot faster which then makes ur skele glitching alot easier.when starting to glitch skeles its good to have fresh sf before u agro them but sometimes u can't avoid it running out while just agroed them. best way to cast sf is to start running forward just 1-2 seconds before sf ends--> skeles break agro and when u cast sf they get back to ur agro again and then just keep glitching like normally. or if ur already close to spot where u hos down Dont start casting sf since with 4 skeles ur dead in seconds. i think the best spot to use soh is right on corner as u can see in the vid since it allows u to ww out from below bridge in many different spots, but always try to run below the bridge again because sometimes when u use ww to cancel soh u just hit the wall below bridge and get stuck there with 3-4 skeles. and when glitching all 4 skeles u need to pull the patrol one below the bridge or it will now glitch. then just run back to center wait for t4 to almost be done with popping, leave soh at center and go take quest.

If u happen to have top agro just kill it or if going for time, let t4 pull top agro away from their spot and he will kill them ( seen on moonzys vid )

Quest:

usually t4 just runs down to center before quest is taken ( in video its done differently ), but ill make another video about it if needed.
at backside u will just have to come up with ur own method on how to kill skeles/twebs ( in video i had quite an easy spawn )

after ques is done there are 2 hos'es that are not shown since i was afraid t4 might wipe since he got the bridge skele on him and after that collector was blocking the excact spot where im supposed to hos up lol. ( will make a vid of those hos'es too if needed)

Plains:

There was some mess ups since we werent sure if we gonna glitch it or dirty pop or just gaki way it, normally u will just run in straight to center and pop mindblades.
(Make sure u use hos far enough to prevent any double agro after u cancel soh with ww) And i strongly suggest killing patrol skele on pits side since it makes job easier and u dont lose any time since t3 has to wait for mindblades to get out of the way on pools side. and while t4 pops reaper thats when its good time to pop ur lunars which i suggest using ( i've been rupted twice on same 4h when i didn't use lunars). also at quest t4 needs to take quest while reaper is in agro of enemy so make sure he knows what hes doing ( NEVER PUT THE GAKI RIGHT ON SAME SPOT AS REAPER)

4H:

Here u need to wait for mindblades to go past.. and no u can't bow bosses from center since then u will also bring mindblades in ( make sure u pull them far enough since if ur too close to center u will agro the skeles from quest way too early which mostlikely will cause a fail) and just dc+hos when needed.

here's a link to moonzys t4 vid, just to give a better idea of both jobs

http://www.youtube.com/watch?v=JwfTnt3SnuA

If u got any questions pm ingame
and im sure i forgot something so i'll add more stuff

T4 Guide by Moonzy


Moonzy Wrote:Please practice these tactics with heroes instead of pug and guild groups because this always has ~40% fail rate in plains.
List of all the pcons you will need on the run:
Candy Apples, Birthday Cupcakes, Golden Eggs, Candy Corn, Slices of Pumpkin Pie, War Supplies and Powerstones.
You NEED to have a Powerstone with you every time you do this because when the mindblades pop you have a chance to get rupted. Also if you don't cast Obsidian Flesh fast enough you can get sigged.
Rainbows are optional ofc but if you really want to push it and get crippled these are good to have.
Lunars: Not needed on Ele if you plan on going dumbassway aka Mesmer T4 these are necessary.

Weapons/Armor.
You'll need Geomancer insignias, the best vigor rune you can afford, +4 Earth Magic headpiece, +1 Energy Storage and 2 Runes of Attunement. 105 HP armor is also useful if you want to die faster than anyone else in your team at Dhuum.
+20 Energy Staff with 20% Enchantment mod, 30/30 Caster set (Spear with "Let the Memory Live Again" Inscription, 20% Ench mod and an Earth Magic focus with 20/20 mods), Shield set which consists of your caster spear and a shield with +10 armor Vs Earth damage insc and a +45 health mod. also don't forget to bring your zealous spear for Dhuum Wink

Some good things to remember: Check if the Terrrorwebs have casted Aura before you Wastrel them and remember to switch to your staff when EEing, Shield set when in the safespot or taking dmg otherwise, caster set when you are using Sliver.

Chamber: This should be simple, Wastrel the nightmares during first spike and only use 1 wastrel on 1 nightmare, if there are no nightmares focus on the main ball.

Run through mountains: Stand still to let the T3 hos off you and EE to him as fast as possible. And the first HoS also known as the "Bridge HoS" allowscriptaccess="always" allowfullscreen="true" you have some space to stand in and there will always be someone complaining where you stand ---->RICH<----- j/k Big Grinbut anyways all of the spots can be seen on the first 2 videos of the 3 posted below.

Pits: Stand still to let the T3 hos off you and time your Obby Flesh so you won't be in the middle of 4 skeletons casting it. There are exactly 5 different bottom group spawns(4-1 Threshers + 3-1 Collectors) you can get and regardless of the spawn there will always be at least 3 foes you have to kill and the most enemies you can have in 1 spawn is 4. If the spawn only has threshers in it all you have to do is use your wastrels to get them down. When you have 1 Collector in the spawn you can just Wastrel him with the Threshers be careful not to get too close though, this will make the Collector go out of the ball and it's just going to be a big clusterfuck with all the bone horrors he can make from the threshers. When you have 2 Collectors there's a little pull you can do which is in my old 9 minute duo video posted below. If you get lucky and get 3 Collectors you can just get the derp one next to a wall and bring the other 2 next to him and Wastrel them down. When you have killed the bottom group sidewalk to the top, agro the group next to the 2 Chained Soul spawn and go to the usual spot to kill all the Collectors. Try to not to move too slow because the Collectors might get past you or get you stuck. Please don't use your Sliver on the big ball of Collectors if you only have 4-5 Collectors or one of them breaks outside the ball you have my permission to use Sliver here. If you get unlucky and one of them breaks you might have enough agro to just cast Sliver and stand next to it and kill him when he's casting Animate Bone Horror. After the Collectors are dead you pull up the Threshers that spawn next to the 2 Chained souls and Sliver/Wastrel them down. After those are dead you have 2 options: pull the Terrorwebs on top of the big ball of Threshers you have or Sliver the Terrrorwebs while Wastreling the Threshers. Either way is ok i find the 2nd one faster if you get lucky at Sliver recharge or if you're bad at pulling them. After the Reaper is popped the T3 should be waiting for you and letting you EE down to him.

Imprisoned Spirits: When down where the souls spawn it should be ok for the T3 to take quest if you aren't confident about taking the quest fast you can just tell that to the T3 and gather your agro first. If you get any skeles in the quest i suggest you go to the safespot to make it easier, just make sure that you have the 2 Threshers from the hill agroed so you won't run out of energy. in the safespot pick your targets carefully and if only 1 Terrorweb is within Wastrel range of the skeles only target that one. When you get out of the safespot be aware of the bridge skele since he can and will kill you if you're not careful. For the last spawn there are again, 2 ways to kill it. I just see if they're all within Wastrel range i don't even bother to use sliver but if they're not i'm going to Sliver 1 down and Wastrel the 2 others. After the last spawn is dead EE down to the T3 who should already be waiting for you and make your way to Plains.

Plains: Please don't run around like a headless chicken when killing the Pitside Skele. Just relax, cast your enchantments and SIDEWALK next to the Skele. Wastrel the WAILINGS AND NOT THE SKELE!!!! When you go pop the Reaper you just stand still Wastrel the Wailings so you get all the energy from Terrowebs (no blocking from Sliver) once you're done with the Wailings start on the Terrorwebs make sure that they're at least on their way to the pools side where the bosses stop. Stand near the Reaper spawn and press V to target the Reaper take the quest, DO NOT pop the Gaki right next to the Reaper. And also i EE to the Reaper to heal it, this makes it at least a little bit safer and has prevented a few fails on our record runs ^^ ( you have enough time to do this once or twice ).

The Four Horsemen: Now you just pull the bosses and kill them, if the mindblades pop make sure to agro them cast a few set of wastrels before trying to cast Obby Flesh. If the Banished next to the Reaper isn't dead yet you can go try Wastrel it down a bit, just make sure that the Reaper doesn't agro anything else. And that's how you do t4 hopefully this guide had something to help you get better at Pits/Plains Smile

http://www.youtube.com/watch?v=JwfTnt3SnuA <----15 Min UW T4 PoV (Shows the free balling in bottom group pits [ 1 collector and 3 threshers]) has a good pits pop
http://www.youtube.com/watch?v=YCWJDM4FsXY<----9 Min Duo T4 PoV (in this video i should've done the freeballing trick in bottom group but i was being dumb and didn't do it.) also shows a pretty decent pits pop
http://www.youtube.com/watch?v=iOrPg0yoU9g<------9 Min Duo OLD meta (shows the pull you can do at the bottom group)

also, always good to know what your T3 has to do http://www.youtube.com/watch?v=980G3h5Gh...e=youtu.be <-- Pallo's T3 vid
Message me in game if you have more questions or feel free to post below. James gets all the cre <3

LT Guide by Jordi

Jordi Wrote:I'm not the best at writing guides or anything but I'll give it my best shot and hope that people get the point.

Build: OQdVAowJ0h855AqziAvtbqMABi7A
Armor: Blessed Insignia's, Highest Vigor you can afford, Headpiece with +4 Domination, Headpiece with +4 Illusion, Sup Fast Casting on another armor piece, and fill up the last 2 slots with either Attunement or Vittae (I use Vittae for the extra bit of HP)
Weaponsets: High Energy staff, A caster weapon + Slashing Shield, A Zealous Scythe, either a Longbow or Flatbow with an Enchanting mod and obviously a Zealous Spear for Dhuum
Pcons: Cupcakes, Apples, Corn, Eggs, Pie, War Supplies, Res Scrolls

Frequently Asked Question; Cupcakes at the start for LT? Why?

When you pop a cupcake right at the beginning, you can do the chamber pull without the skeleton putting mutch stress on you because you will break it immediatly. Also you will immediatly break the skeleton up the stairs when moving on for the Lab pull.

The only part where you lose a considerable ammount of time when popping a cupcake is the 2nd Escort pull. However, the time you win with simply running faster is greater than the time you lose on that 2nd escort pull.

Chamber

When everyone has loaded in, wait for cons to pop, pop your pcons (Also a Cupcake) and stand near the Lost Soul. When your emo has casted his 2nd bond on you, take the quest. Then pop Shroud, SF and Mantra and HoS up through the stairs. (Popping SF and Shroud AFTER taking the quest will make it so that the far left graspings will run towards you directly after you HoS'ed up, meaning you don't have to run up to grab them.) Then depending on wether you have someone doing a Duo pull or not, pull all the agro you're supposed to agro and pull them into the normal spot.

If you have an E/Me T4 it's his job to do off-damage on the Dying Nightmares, so you will spike on the main ball during the Chamber Spike. If you don't have an E/Me T4, do the off damage on the Dying Nightmares yourself as mutch as possible. Once the spike is done help your team finishing off straglers if needed, and continue to Lab.


Lab

This is where a lot of people get stuck very often. When agroing all the agro in Lab, try to see up front when you think you're going to get stuck, and save your jumps for those occasions. There is 1 group that you must NOT agro, and that is the 2 bladeds from the basement. Often people are fooled by them standing near the lab area and thinking they must be pulled aswell. Pulling them will put more stress on the first escort spike than nececary. Remember when you have pulled all the graspings and bladed, walk sideways or backwards into the corner after pulling the terrorwebs, so they dont break and pull nicely into a ball.

When in position in the corner you will do off damage on the terrorwebs and Dying Nightmares. When the Dyings and Terrorwebs are balled up nicely focus on the Terrorwebs since they have more HP and the dyings will die when doing so. If the Dyings are spread out all across the place, keep them as priority targets. After the main spike is done, again help out on killing any survivors before moving on.


Escort

As LT you are normally expected to be ready for Escort at any time. If you are for whatever reason not ready, make sure to communicate with your main team.

When the quest is taken, cast a fresh Shroud and SF and pull the agro in the basement. Make sure you also agro the 2 Bladeds. You don't nececarily have to agro the Skeleton, since the main team can deal with it after the spike. So if it's far away just leave it alone.
Pull backwards onto the bottom corner of the stairs for the usual fast pulls, and wait for the SoS to stand on you. As soon as the SoS stands on you, walk backwards (You don't have to wait for the spirits to be set in place) untill halfway up the stairs. Wait a split second untill everything that pulled is balled up nicely and then run back in. If there are any mindblades outside of the ball, focus on those and try to at least get them down to under 90% HP so EoE will release hell upon them. If it's a perfect ball, pick a random mindblade in the ball, and keep refreshing your wastrels on that one. Don't spike the bladeds since your Spiker will already be spiking those, and you don't want your wastrels to overlap each other. Help out finishing off any remaining mindblades/bladeds and proceed to the second spike.

When you run up the stairs, there will pop 3 mindblades on the bottom of the stairs. Wait untill they turn hostile, and than start pulling the agro up. Since you will have a cupcake on do this entire pull by walking sideways. Save your HoS for when you get stuck.
When you are halfway through on the bridge to Vale, another set of 3 mindblades will pop. At this point, wait a bit for the mindblades from inside vale to fully agro onto you. While waiting select a mindblade in the back to DC to once everything has pulled onto you. Now simply walk backwards, hugging the right wall untill you hit the door. Now same story as with the first spike, once the SoS stands on top of you pull backwards untill everything balls, then run back in and start spiking. Again your main priority on spikes is off-damage. If there is none then spike on a mindblade in the balll. Help out finishing off the spike and you're ready to enter Vale. In most casual runs, this is a good moment to refresh your egg and war supply.


Vale Pop

Before entering Vale, put up a fresh Shroud and SF. This should last you through for the entire run through Vale when pulling agro.
Pop all the graspings inside Vale and make sure that they follow you. As per usual don't pop the graspings direcly to the left when entering vale, but just pull through the middle. Don't worry about agroing Skeletons. With a Cupcake up you will almost instantly break them again. Just make sure to keep moving and save your HoS in case you get stuck somewhere. Proceed through and make sure to also pop the graspings behind the derp house. After that, run up towards the terrorwebs, and put up your SF when you're close to them. Now sometimes at this point you can have a skeleton agroed onto you. If this happens just run up towards the terrorwebs a bit further so you break it. Keep an eye out for your agro though. Sometimes when running in too deep, graspings will break when running to the terrorwebs. If this happens simply run back quickly and pray to god that they will run back to you before agroing the main team. If not don't bother with it, just continue doing what you're supposed to do.
When you have agroed the Terrorwebs, hug the right wall and pull back a bit. Make sure that the 2 active dryders are in each others wastrels range, and aim for the derp to move into the main ball of terrorwebs. Once in position start spiking on the 2 active terrorwebs, maintain your enchants and continue doing so untill the main team comes in to spike it all down. Once the spike is done, again help finishing off survivors if there are any.


Vale (Only when all of the main team agrees to do this)

Once Vale is safely popped the Spiker or SoS will take the quest immediatly. You and the emo will run to the derp group and spike down the first wave of the derp group as they spawn. Make sure to have your Zealous Scythe up and attack the spirits for energy. For those who don't know this, the spirits in Vale have a passive effect that makes hexes last only half the normal time on them. So your Wastrels Demise won't do any good, but your Worry will trigger before it's recharged. Therefore the way to go is to just spam Worry on recharge.
Once the first wave of the Derp group is down, the emo will move towards the garden to protect the incoming New Souls, and you will go down and spike the first wave of the reaper group. It's wise to have shroud up here since you can take a good beating here occasionally. Once it's done there, go to the emo and check on the New Souls. If they are at a point where they could no longer possibly get bodyblocked by the spirits, feel free to peace out and start UWG. If they are not yet safe, just spike down some of the garden agro untill they are.


UWG

Before starting UWG make sure that you switch to your Illusion headpiece.
The most important thing to mention for UWG the the skill order for killing keepers. With this build it's completely spawn dependant how you are going to kill your keepers the quickest. What I would normally do for casual runs, is IoP > Demise > Worry, then wait untill I see worry trigger (You can see this by the keeper taking a larger chunk of damage within a second than normally) Then another set of IoP, Demise and Worry, wait untill I see worry trigger again, then cast IoP and Demise again, then you're good to move on.
A mutch quicker, yet spawn dependant way to kill keepers, is relying on terrorwebs standing in wastrel range of the keeper. What you would do in this case is cast IoP > Demise > Worry on the keeper, switch to the terrorweb close to the keeper, put a Demise and Worry on that, switch back to the keeper, and put IoP > Demise > Worry on the keeper again when he's at around half HP, switch back to the terrorweb for a final Wastrels Demise.

Further more I don't really feel like writing out the complete path of UWG. Might add some more info later on.
Just some final tips for UWG though;
- Avoid getting stuck in between Vengefulls
- Avoid skellie agro as mutch as possible. Use safespots to your adventage.
- Don't rush yourself. Rushing too mutch is the #1 reason why people get stuck and die during UWG.

Also here a link to my LT video (Even though it's already posted in another topic): http://www.youtube.com/watch?v=-h61GIYgbSw

T1 Guide by yours truly

Dave Wrote:[flash=853,510]http://www.youtube.com/v/WKw5o-atguo[/flash]
EDIT: Since the quality is bad I'll write down what I do, fuck it why not.

This guide will be on winnowing/FH, I understand some people use rad field and SoH but this is just my preferece for speed and consistency.
You'll want the following weapon and armor sets that differentiate from standard "simple" allowscriptaccess="always" allowfullscreen="true" t1: (You also want the usual armor sets and weapons though, i.e. blessed armor/20% enchanting spear/expertise headpiece etc)
- +3 Wilderness survival headpiece
- Full cold armor set
- Shields with: +10 piercing and +10 cold mods
- A vampiric bow of enchanting (wintergreen helps, believe it or not.)

Popping

I start off by doing the wastes pull, if there's no nightmare with the graspings you don't need SF, the bladed will often chain pull with the graspings or vice versa so you don't need to go too far out. On entry to Wastes I DC to the first pack of smites, and try to hos off them (even with shit hos it gives you a little bit of distance). I make sure to aggro the pack of coldfires closest to the entrance, and bow the 2 packs as you'll see in the video. If I miss the first pack of colds for whatever reason I take the long way around to aggro all 3 coldfire patrols behind the king, this is usually enough to kill the smites.
You can check if the smites east of the king are close enough to aggro by seeing if they go past a little "nudge" you'll find by the king on the wall, as you get more experienced you'll be able to tell just by looking at the minimap.
After gathering my smites I pull them fairly close to where the middle patrol of coldfires goes up to, this lets me aggro packs I'll need later and helps to kill the smites, while dodging the king patrol skele (if you're slow there for whatever reason).
Assuming I've bowed the coldfires they're usually fairly close to the wall which lets me slip past without getting hit by frozen burst. Killing the skele is simple, just find it and beat the shit out of it. After it's dead start either going backwards or start to strafe towards the reaper, if you run forward coldfires will break and you'll have one of them chilling at the king for when you take the quest.
At the monument I try to stack the derp on top of my smites, it doesn't always work depending on the position of the dryders, if not no big deal, kill the smites, get the derp just outside your aggro bubble and wait for him to move, then run back to block.
Now if I have a fresh whirling up I equip my wilderness survival headpiece, start moving back towards the center (hugging the wall), place a winnowing and deaths charge into the stack of coldfires/2 dryders. Usually you won't have any leftovers, if you do try and assist the reaper in killing it. If that doesn't work, pop a stone, but make sure nobody else needs one first (the reaper can survive for an infinite amount of time against a coldfire if you're there to block it and throw spears in its face).

The Quest

I take the quest pretty much right away since winnowing is already down and do that as normal, I don't precast any enchantments to get skeles spawning as soon as possible and make use of my winnowing. I usually take the quest, bow the dryders, cast SF, DC down, and cast the rest of the enchantments I need. I make sure to bow any dryder spawn that would be outside of my aggro bubble since even one can cause trouble if it gets through (I know this from experience and it is pretty fucking annoying) I also make sure to bow the skeles in my down time to get a little more damage in on them, this is where a wintergreen bow helps. The last spawn of dryders is usually up after you kill the last skele so just head right for the path, kill everything as you see fit (but please don't kill coldfires on top of the dryders, you'll often have a survivor to cause problems later).

Oh shit:
I forgot SF and I have a metric fuck ton of coldfires beating on me, what do I do?
Put on your cold armor set and wait for SF to recharge, use hos for a heal but avoid dcing into your coldfires, don't stand in maelstrom.

Winnowing died for whatever reason and the quest is already up, what do I do?
You can do some super risky kill one skele and run around with the others method, but its usually easier to just pop a stone, it dies within 10 seconds.

There's a coldfire hanging out at the king?
As you do T1 more you'll learn theres 2 positions this coldfire can be in for you to take the quest and still have backup spawn at the king, I think Moonzy shows it in one of his videos but I wouldn't recommend doing it for a casual. If you have time just bring it to the reaper, or again, pop a stone (if noone else needs one).

The king has a rough battle ahead of him, should I still clear the path?
Absolutely not, even just standing there and taking some of the hits for him can be enough to save him. If the patrol skele is on him it's likely because of the timing of when you took the quest, in record runs I only run in to this if I take quest at around 5:30, you'll learn when he patrols close to the king by practicing this with heroes.

The reaper is attacking a coldfire out of its range, but the coldfire is glitched?
If I see any glitched coldfires I try to kill them before popping, but if one survives and glitches while running back you just need to go towards the direction it came from and it should unglitch.
It is important to remember that the breaking point for coldfires is directly related to the aggro point, if you constantly aggro your coldfires at different points it will be hard to figure out a good method for bringing your colds from point a to point b

As for sweets, I run a cupcake, corn, egg, apple, pie, pumpkin cookie and a war supply.
With this build 6 and 5 minute t1s are well within reach.
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