06-13-2014, 08:55 PM
Updated tactics 13/6/14
Reverting to older tactics!
Biggest change for members
We no longer pop trenches in veil.
IAU + MLK go derv lord, VoR + TK go ranger.
After lords, turtletrench.
![[Image: WMNCbah.png]](http://i.imgur.com/WMNCbah.png)
TT - OwFT85eWT6ASnhmcCCBC3J0pzB
MT - OwFT85eWT6ASnhmsBCBC3J0pzB
VoR - OQJTAQBbVCu0txG00ZDY6BnC6A
TK/Off damage - OQdDAosxSLBnAmOIgTPylxkdO
IAU (requires stone + exp!) - OQdTAWB/NaJ4Ew0Z6xmUukmEBC
MLK - OQBCAswzS4EY6upbgpnHQDA
UA - OwUTI2nBZKH8uaJgDQukhAgIeAA
EMo - OgNDwcPPTkE3MaR1C0lxDHEyD
NO FUCKING EE ON MONK
(the red really brings out the hatred)
City
The usual. Seeder takes lifebond on mt, and backfires the su's (echo up), rest of team goes on manks (if you see a su down to one hit death, hit it!).
After first ball, wall, second ball, inside balls, time to spike Jadoth (in Veil).
TT and MLK will leave to 360 and solo the first wave.
Tip on wall: MLK should just empathy all the manks first (so spike empathy -> unnatural -> next mank empathy -> unnatural)
Veil
360
TT and MLK will be here first, take quest, and kill first wave on glitch spot. If you don't know where this is, ask the tank first!
Team arrives just when 2nd wave spawns, rest of 360 as usual.
Underlord splits
TT, MLK & TK will go derv lord
MT, Emo, seeder, VoR & IAU will go ranger
Kill them & stuff.
Mesmer trench
Stand ready at mesmer trench for quest to be taken by MT. Go in & turtletrench. TK can be there a bit later and spike from the back or recall in from top.
Cloverpull + spike (TK, do your offdamage, all of it!)
Only MT goes necro lord and pulls it, the rest of team spikes ele trench while TK kills the ele lord. When ele group is dead, come back and spike necro lord.
Monk Trench
TT will pop trench, MLK will spike from the glitch spot. TT kills monk lord, MLK... kills it.
6-0
While TT (depending on timing) goes to gloomgate, team does 6-0. IAU will solo left side with stone (mystical/mysterious), TK takes quest side with mt, MLK front right, VoR front left. Bring it in, kill it. IAU should try to be there before the MT to avoid... problems.
Spike it, take chest and WAIT for team at the start of gloom trench (IF trench is not popped yet). Pop together and turtle (while MT gets backgroup).
Gloom
Lazy, and if you need an explanation for this you shouldn't be here D:
Foundry
Lazy
Old MLK guide
How To Do MLK
- In general wastrel is a strong skill, but it requires skill to be used effectively. Spamming it is a safe way to waste your energy.
- MLK is always on dreamriders, they should not cast and you are using mistrust to ensure that they dont. Because of this, wastrel is a good skill to use for damage.
- Another example where wastrel is great is in 360: use it on a Brute as soon as you can. Damage should trigger at least 3 times before it settle on emo, then you can shatter it.
At Monk Lord
Don't stay close to the tank. he might have to recall out to break aggro.
Monk lord will ONLY use RoF when he's below 80% health. Because of this, you need to damage him in order to get RoF diversioned.
Monk lord will immediately use Smite Hex when hexed. Because of this, it is best to use Diversion as your first hex, to divert smite hex quickly.
Kill with Diversion (monklord will use hexremoval now, it will be diversioned) > Esurge > signet > Diversion (monklord will use rof soon, it will be diversioned). You can also use wastrel inbetween other spells as you like.
After that, keep wastrel on it (wastrel lasts 5 second, watch damage to avoid recasting before it ends). If for any reason RoF wasn't diversioned by the second Diversion you casted then you need to use Diversion again and deal damage until RoF is diversioned.
Use esurge and signet for extra damage, and use FH when he's below 50% hp.
Tactics writeout to be added by someone who's not as lazy
Reverting to older tactics!
Biggest change for members
We no longer pop trenches in veil.
IAU + MLK go derv lord, VoR + TK go ranger.
After lords, turtletrench.
![[Image: WMNCbah.png]](http://i.imgur.com/WMNCbah.png)
TT - OwFT85eWT6ASnhmcCCBC3J0pzB
MT - OwFT85eWT6ASnhmsBCBC3J0pzB
VoR - OQJTAQBbVCu0txG00ZDY6BnC6A
TK/Off damage - OQdDAosxSLBnAmOIgTPylxkdO
IAU (requires stone + exp!) - OQdTAWB/NaJ4Ew0Z6xmUukmEBC
MLK - OQBCAswzS4EY6upbgpnHQDA
UA - OwUTI2nBZKH8uaJgDQukhAgIeAA
EMo - OgNDwcPPTkE3MaR1C0lxDHEyD
NO FUCKING EE ON MONK
(the red really brings out the hatred)
City
The usual. Seeder takes lifebond on mt, and backfires the su's (echo up), rest of team goes on manks (if you see a su down to one hit death, hit it!).
After first ball, wall, second ball, inside balls, time to spike Jadoth (in Veil).
TT and MLK will leave to 360 and solo the first wave.
Tip on wall: MLK should just empathy all the manks first (so spike empathy -> unnatural -> next mank empathy -> unnatural)
Veil
360
TT and MLK will be here first, take quest, and kill first wave on glitch spot. If you don't know where this is, ask the tank first!
Team arrives just when 2nd wave spawns, rest of 360 as usual.
Underlord splits
TT, MLK & TK will go derv lord
MT, Emo, seeder, VoR & IAU will go ranger
Kill them & stuff.
Mesmer trench
Stand ready at mesmer trench for quest to be taken by MT. Go in & turtletrench. TK can be there a bit later and spike from the back or recall in from top.
Cloverpull + spike (TK, do your offdamage, all of it!)
Only MT goes necro lord and pulls it, the rest of team spikes ele trench while TK kills the ele lord. When ele group is dead, come back and spike necro lord.
Monk Trench
TT will pop trench, MLK will spike from the glitch spot. TT kills monk lord, MLK... kills it.
6-0
While TT (depending on timing) goes to gloomgate, team does 6-0. IAU will solo left side with stone (mystical/mysterious), TK takes quest side with mt, MLK front right, VoR front left. Bring it in, kill it. IAU should try to be there before the MT to avoid... problems.
Spike it, take chest and WAIT for team at the start of gloom trench (IF trench is not popped yet). Pop together and turtle (while MT gets backgroup).
Gloom
Lazy, and if you need an explanation for this you shouldn't be here D:
Foundry
Lazy
Old MLK guide
How To Do MLK
- In general wastrel is a strong skill, but it requires skill to be used effectively. Spamming it is a safe way to waste your energy.
- MLK is always on dreamriders, they should not cast and you are using mistrust to ensure that they dont. Because of this, wastrel is a good skill to use for damage.
- Another example where wastrel is great is in 360: use it on a Brute as soon as you can. Damage should trigger at least 3 times before it settle on emo, then you can shatter it.
At Monk Lord
Don't stay close to the tank. he might have to recall out to break aggro.
Monk lord will ONLY use RoF when he's below 80% health. Because of this, you need to damage him in order to get RoF diversioned.
Monk lord will immediately use Smite Hex when hexed. Because of this, it is best to use Diversion as your first hex, to divert smite hex quickly.
Kill with Diversion (monklord will use hexremoval now, it will be diversioned) > Esurge > signet > Diversion (monklord will use rof soon, it will be diversioned). You can also use wastrel inbetween other spells as you like.
After that, keep wastrel on it (wastrel lasts 5 second, watch damage to avoid recasting before it ends). If for any reason RoF wasn't diversioned by the second Diversion you casted then you need to use Diversion again and deal damage until RoF is diversioned.
Use esurge and signet for extra damage, and use FH when he's below 50% hp.
Tactics writeout to be added by someone who's not as lazy