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terms used in DoASC

#1
put these in your DoA encyclopaedia please Ether kthxbai

3-3 | tactic: when you kill the Smothering Tendrils at the end of veil 3 at a time, and spike the enemies in two separate balls - the spiker builds are determined by this tactic, so the tactics of the whole run are referred to as 3-3
360 | the very first part of veil - pulling the 6 waves of 3 groups each through the emo and spiking them
4 group | the last group of the 12 that spawn and run into gloom cave when the quest is triggered - all the others have 3 enemies, but this one has 4
6-0 | tactic: when you kill the Smothering Tendrils at the end of veil all in one go, and spike the enemies in one large ball - the spiker builds are determined by this tactic, so the tactics of the whole run are referred to as 6-0
6-2 | tactic: when entering 5th room foundry, the MLK and trench tank split off to the right to take Captain Valkyss
back way | the trench leading from monk lord to gloom - the trench tank will go this way if there is no time to pop gloom trench
clover pull | the mesmer lord, plus the two patrols on the left and right, all pulled together through the emo
glitch spot | USUALLY refers to the spot near 360, where the MLK kills the first wave of 360 and the monk trench... but there are other glitch spots in similar places around 360
Goltway | tactic: if the gloom trench is not popped, the TK can put Recall on someone and hold the back pop while the team runs down and spikes the rest
push | tactic: in 4th room foundry, spiking from the far corner (at the gate to 5th room) rather than close to the entrance - run through the room while spiking the first group
Russianway | tactic: if the trench tank dies at derv lord, the main tank can pull everything into the emo for the team to spike, rather than wasting time re-doing the pull - this is the quickest tactic if the TT is too far up the hill to UA while the MT does the pull
turtle | tactic: when popping a trench, the entire team can stack up on the wall half way down, while the emo walls - spike the 2 groups when they come in together
UA trick | if you run in a straight line before dismissing UA while still running, the person will res at the spot you started running, rather than your location when you dismissed UA
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